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Danny Hays
August 16, 2015 at 6:48 pmOK, I did a few sample renders and here’s the best looking on YouTube.
Here’s my project and render settings and a link to the video. It’s not as good as the original but it’s alot better than the screen shot and the youtube video you had up.



Danny Hays
Samples of my Work can be seen here:
https://www.youtube.com/user/ErnestDaniels/videos -
Lukas Hajk
August 16, 2015 at 7:53 pmThat indeed looks quite good! Although it’s with Smart resample, right? I’m not really a fan of it as it makes a very ugly motion blur when there’s a lot of movement, did you also try it without resampling?
I’m going to try the same settings as yours and upload it, we will see if I have the same results.
Thanks a lot so far! Will definitely update you in a short while.
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Lukas Hajk
August 16, 2015 at 8:27 pmOk Danny, now it gets really strange…
I copied your settings from A to Z, everything.
And now compare our videos:
Your: https://www.youtube.com/watch?v=E26KimA-JY0
Mine: https://www.youtube.com/watch?v=RA9RnZk0bBs&feature=youtu.beAlthough my clip is a bit longer and starts like a second earlier, I’m sure you will still notice the difference. just look at the crosshair, yours is nice and smooth, my crosshair is like pixelated etc…
Can you also see the difference?
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Danny Hays
August 16, 2015 at 8:33 pmI did not change any of the sample or resample settings. Whatever Sony Vegas defaults to is what I used.
Danny Hays
Samples of my Work can be seen here:
https://www.youtube.com/user/ErnestDaniels/videos -
Lukas Hajk
August 16, 2015 at 8:35 pmMy friend just noticed a very odd thing…
When you right click on youtube and you take a look at the stats,
In your video, it shows this: https://ctrlv.cz/XTlw
In my video, it shows this: https://ctrlv.cz/u1I7The dropped frams change depending on how long you play the video, but notice the codec…
Your says VP9, mine says AVC.. I’m not really expert in this, but maybe you will know something more from that?
// edited link on my video, I accidentaly posted yours twice.
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Aaron Star
August 16, 2015 at 9:22 pm// Edit 2: Just to let you know how the whole process goes. In the game, I set it to run at framerate of 300 (to make later editing easier while doing slow motion etc.) then I start capturing thousands of .tga pictures which I then connect in a program called VirtualDub to make an .avi file from all those pictures. This is a standard process of doing videos from this game at the highest possible quality.
You know that you can import still images as a video clip? Use the import function in the media manager, then select the 1st image, and then check the sequence duration of the last frame. Then set the media settings to what you want the play back to be. No need for VirtualDub or anything.
Also when capturing, no need for 300 frames per second, just capture 60FPS to still image. Your video will only show and render 60FPS, no need for overkill here. If you can capture to .PNG would be best, and or .TIF (tif will be large.)
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Aaron Star
August 16, 2015 at 9:45 pmYou can Wiki VP9, but basically this is googles version of h265. Depends probably on region server you are being served from, or browser support, as to whether you will get VP9.
Google play a bunch in licensing fees to use .MP4 in their product. If google has its way, we only use VP9 for YouTube. VP9 eliminates the MPEG-LA fees.
One other thought on your capture. You might try to capture in .PNG or .tif. Set your game to limit frame rate to 60FPS, as this will keep the frame capture rate inline with the final render and save space. No need to render more than you have to. Limiting to 60FPS will also free up system resources.
If you can verify that your capture in png or tif is in 32bit RGBA, then rendering in 32-bit Video Level (not full range) to XAVC (project matching profile.) will improve color and banding issues. Upload the XAVC file directly, and verify that the media info says its in 10-bit mode.
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Lukas Hajk
August 16, 2015 at 11:47 pmHey Aaron,
thanks for the info & suggestions. I’d like to let you know that I have to record at, say, 240-300fps (I think I just use the wrong word for you to understand this) – if I record at 300fps, I can slow down the video to 20 % and it will still look smoothly at 60fps. If I use incorrect words, I’m sorry. But I guess don’t mind this, it’s a standard way of capturing the gameplay to be able to do slow-motion, I’m sure I do it correctly, don’t mind this part! 🙂
By the way, I’ve made some research today and found out, that all the Youtube videos I have showed you so far, have been encoded with VP9.
I have even found out that some of my older videos have been encoded with VP9. But these ones tend to be encoded in the AVC format, which seems to be the problem I think. What else would differentiate our videos when they are rendered in the exactly same settings? Do you know how to encode it in VP9? I think this might be the problem we’re talking about the whole time… Thanks, Danny!
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Lukas Hajk
August 17, 2015 at 6:20 pmDanny are you still out there somewhere? 😀
If so, do you think that the VP9 codec is the reason why your video is so smooth?
as I said, some of my older videos are also encoded by VP9, which I really don’t know how it happened, but since those are totally different videos I can’t compare them… I’ve talked to 4 different people today, who are game moviemakers and I copied their settings exactly and my video still looks a lot more blur-ish and pixelated as seen in videos above.
All of them have VP9 codec when I right-click on their videos, I’m the only one who keeps getting AVC1.xxxxx”
Could anyone help? :/
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Danny Hays
August 17, 2015 at 7:53 pmI don’t know why you’re not getting the same results as I did. Try this, Hold down the ctrl and shift keys and start Vegas Pro 13. Hold them down until you get the reset to default settings question, and click yes. Then import the same 1.8 gig file you put up in dropbox and set the project settings and render settings as I did. Don’t change and resample settings as I did not. Double click on the video on the timeline to set your loop points as I did before you render. You render properties should look like mine, same exact size. If it is the same, upload it to you tube and see if it’s VP9.

Danny Hays
Samples of my Work can be seen here:
https://www.youtube.com/user/ErnestDaniels/videos
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