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Activity Forums Maxon Cinema 4D xRefs and motion clips

  • xRefs and motion clips

    Posted by David Cabestany on June 13, 2023 at 5:39 pm

    Anyone can explain how do I force an xRef to see a motion clip in the source project? I looped an a character animation using a motion clip for all the rigged parts and in the original project I can see it fine but when I bring that project on the bigger one as an xRef and then offset the animation so it starts later, when the object is visible the rigged character does not move, but the others do.

    Thanks in advance.

    Kouraib Abdmalek
    replied 1 year, 9 months ago
    2 Members · 1 Reply
  • 1 Reply
  • Kouraib Abdmalek

    July 7, 2023 at 10:11 am

    Hi David,

    The use of the x-refs in animation projects on cinema 4d for some they seem to work OK but for many they cause all kinds of quirks, xrefs are a good solution for smaller files and when you will work together with other 3d artists, But when you used in large projects, especially when it comes to moving rigged characters there’s just a lot of little inconsistencies
    that often crop up when you least want them to, and are rather unpredictable,
    I don’t have a specific solution to your problem, but I will give you some advice that may be a reason to overcome what happened to you:

    – set the file path to absolute instead of the default relative, also you can tried putting the xref file directly into the folder where your scene file is, maybe that could work.

    when you used XRefs for character rigs and for chunks of set during development, don’t nest them, nor make huge XRefs and save Xref’d copy of the scene now and then as insurance.

    Hope that helps

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