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xparticles trails question
Posted by Chad Demoss on March 6, 2017 at 11:19 pmhttps://chaddemoss.com/lines_movie/lines.html
Here is a movie I made that has xparticle trails (it takes a couple seconds to start playing). what I want is for the trails to move around after they have been drawn. As it is right now after the trails have been drawn they are static.
Chad Demoss replied 9 years, 2 months ago 4 Members · 8 Replies -
8 Replies
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Adam Trachtenberg
March 7, 2017 at 12:01 amI think you’ll want to use a Tendril modifier and set the trail object to Tendril mode. Check the X-Particles help docs and videos for all the details.
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Jim Scott
March 7, 2017 at 12:08 amYou might also try an xpTrailDeformer as a child of the Trail. It can be found under “Other Objects.”
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Chad Demoss
March 7, 2017 at 12:46 amWell I googled trail deformer and saw a vimeo post from xparticles that does exactly what I want except it’s not a tutorial just a demo. I just watched the tutorial on xparticles website but they don’t have a texture on it.
When I hit play I see the trail being deformed but the ‘hair” texture is no longer showing up.
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Jim Scott
March 7, 2017 at 2:35 amI just happened to see the online video tutorial which is why I mentioned it, but in working through it I see the same issue you experienced. For some reason the trail no longer renders when the trail deformer is added. But I did find an example project I got from Insydium which uses an xpSplineMesher to create geometry for the trail to render. Here is a simplified version of that project file. Hope it helps.
11108_xptraildeformerexample.c4d.zip
Edit: the full version of that project, along with others, is available on the X-Particles Video Manual page at the very bottom under “3.5 Downloads.”
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Chad Demoss
March 7, 2017 at 8:54 pmWell i guess I wasn’t done. I added a xpFollowPath which worked great. but I wanted a second set of x-particles to follow a different path in the same scene. when I add the second xpFollowPath to a different group that group doesn’t do anything. If I turn the xpFollowPath off the x-particles work although they aren’t following the path I want.
not only does the new particle group not work it seems to be effecting the first particle groups path.
can there be only one xpFollowPath per scene?
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Brian Jones
March 7, 2017 at 10:14 pmyou can either use Groups and have one emitter in one group and the other in a different group (then use ‘Groups Affected’ in the various Modifiers) or just go the the Modifiers tab in each emitter and check “Only Modifiers In Same System”
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