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Activity Forums Maxon Cinema 4D xparticles trails question

  • Adam Trachtenberg

    March 7, 2017 at 12:01 am

    I think you’ll want to use a Tendril modifier and set the trail object to Tendril mode. Check the X-Particles help docs and videos for all the details.

  • Jim Scott

    March 7, 2017 at 12:08 am

    You might also try an xpTrailDeformer as a child of the Trail. It can be found under “Other Objects.”

  • Chad Demoss

    March 7, 2017 at 12:46 am

    Well I googled trail deformer and saw a vimeo post from xparticles that does exactly what I want except it’s not a tutorial just a demo. I just watched the tutorial on xparticles website but they don’t have a texture on it.

    When I hit play I see the trail being deformed but the ‘hair” texture is no longer showing up.

  • Jim Scott

    March 7, 2017 at 2:35 am

    I just happened to see the online video tutorial which is why I mentioned it, but in working through it I see the same issue you experienced. For some reason the trail no longer renders when the trail deformer is added. But I did find an example project I got from Insydium which uses an xpSplineMesher to create geometry for the trail to render. Here is a simplified version of that project file. Hope it helps.

    11108_xptraildeformerexample.c4d.zip

    Edit: the full version of that project, along with others, is available on the X-Particles Video Manual page at the very bottom under “3.5 Downloads.”

  • Chad Demoss

    March 7, 2017 at 6:58 pm

    Thanks Jim

    The splineMesher did do the trick.

  • Chad Demoss

    March 7, 2017 at 8:54 pm

    Well i guess I wasn’t done. I added a xpFollowPath which worked great. but I wanted a second set of x-particles to follow a different path in the same scene. when I add the second xpFollowPath to a different group that group doesn’t do anything. If I turn the xpFollowPath off the x-particles work although they aren’t following the path I want.

    not only does the new particle group not work it seems to be effecting the first particle groups path.

    can there be only one xpFollowPath per scene?

    11111_lines5.zip

  • Brian Jones

    March 7, 2017 at 10:14 pm

    you can either use Groups and have one emitter in one group and the other in a different group (then use ‘Groups Affected’ in the various Modifiers) or just go the the Modifiers tab in each emitter and check “Only Modifiers In Same System”

  • Chad Demoss

    March 7, 2017 at 10:23 pm

    Thanks Brian

    Well thats a good thing to know. It works now.

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