-
x rotation delay
strt = 0; //start time of template motion end = 4.0; //end time of template motion t = thisComp.layer("template"); offset = (t.effect("offset")("Slider")/100)*(index -1); travel = linear(t.effect("travel")("Slider")/100,strt,end); u = t.toWorldVec([1,0,0],travel - offset); v = t.toWorldVec([0,1,0],travel - offset); w = t.toWorldVec([0,0,1],travel - offset); sinb = clamp(w[0],-1,1); b = Math.asin(sinb/thisComp.pixelAspect); cosb = Math.cos(b); if (Math.abs(cosb) > .0005){ c = -Math.atan2(v[0],u[0]); a = -Math.atan2(w[1],w[2]); }else{ a = Math.atan2(u[1],v[1]); c = 0; } [radiansToDegrees(a),radiansToDegrees(b),radiansToDegrees(c)]I have worked with delay expressions several times. The past couple of times I have been wanting to add a delay to the x rotation. I have looked at Dan Ebberts’s website and I found an expression that works with delaying the z rotation. https://www.motionscript.com/mastering-expressions/follow-the-leader.html I have no idea if I should try to use the expression as a jumping point…if so I actually have no idea how to change it. I added Dan Ebberts’s expression, but you might want to visit the site in order to see how he was using it.
Thank you so much for your help,
Robby Trione
http://www.brainfarmproduction.com