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X rotation affects toWorld/toComp properties
I have been trying to get the world coordinates of a 3D Layer, everything has worked as intended but when I animate the 3D layer’s X rotation, that affects the Y and Z axis numbers in toWorld(anchorPoint).
I have added another expression for the anchorPoint to always be in the center of a layer, so probably it should not be moving?
Is the only solution to make another layer that’s parented to said 3D layer, or am I missing something?