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Activity › Forums › Maxon Cinema 4D › X Particle Trails Blowing in Wind

  • X Particle Trails Blowing in Wind

    Posted by Chip Johnson on March 2, 2015 at 6:02 pm

    I’m setting up a little musically reactive animation that primarily uses X Particles. My emitters generate particles that have trails attached to them. I’m wondering if there is a way to have the trails do two things:

    1) blow in the wind
    2) stay active and visible after the particles have died.

    The second isn’t so crucial, but I’d really like to accomplish the first. I’ve tried using both the x particles wind and the wind effector in C4d to no avail. The trails are using a hair material.

    Thanks!

    Adam Trachtenberg replied 11 years, 6 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 2, 2015 at 7:42 pm

    As to question 1, it seems to work here if I create a hair object linked to xpTrail, set root as Spline Guides, and use a standard particle wind object.

  • Chip Johnson

    March 2, 2015 at 9:49 pm

    Thanks! Yeah that does seem to work just fine. I wish there was a way to not render the x particles trails and just the hair trails instead, maybe through TP and Xpresso?

  • Adam Trachtenberg

    March 2, 2015 at 11:36 pm

    Why would you need to render the x-particle trails?

    Occurs to me another way to go about it would be to trace the x-particle trails with a MoSpline and apply the C4D particle forces to the MoSpline.

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