-
X Particle Trails Blowing in Wind
I’m setting up a little musically reactive animation that primarily uses X Particles. My emitters generate particles that have trails attached to them. I’m wondering if there is a way to have the trails do two things:
1) blow in the wind
2) stay active and visible after the particles have died.The second isn’t so crucial, but I’d really like to accomplish the first. I’ve tried using both the x particles wind and the wind effector in C4d to no avail. The trails are using a hair material.
Thanks!