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Activity Forums Adobe After Effects wrecked buildings

  • wrecked buildings

    Posted by I.a. B. on January 3, 2008 at 12:08 am

    so i’ve wanted to be able to do this for a long time and i was just watching someones reel. they had this shot of like meteors flying through buildings. i dont want to know how to do the meteor part, but i’d really love to know how to make the building look wrecked, you can see the floors and stuff where the building has been torn away, and this might be photoshop, not after effects, or it might be both, (if there’s a better place to put this then please put it there). it might even be 3d work but it dosn’t really look like it.

    here is a link to the shot
    https://www.youtube.com/watch?v=oo2wD5xwmzc&feature=related

    this is something i would dream of doing, but i’m sure there is more then i can handle at the moment in this shot

    https://img175.imageshack.us/img175/9004/picture21gk9.png

    David Bogie replied 18 years, 4 months ago 4 Members · 3 Replies
  • 3 Replies
  • Dean Sensui

    January 3, 2008 at 9:00 am

    We did this for the 48-hour film project in Hawaii. Worked at it for 11 hours on a MacBook Pro. Not as dramatic as the meteor hit but it did get awarded best special effect.

    https://basetwoproductions.com/videos/blast_final.mov

    Dean Sensui — Imagination Media Hawaii

  • Alfonso Gamez jordano

    January 3, 2008 at 9:26 am

    I suppose what he did (or at least what he could have done) is painting inside Photoshop the building with holes in it, and then, inside After Effects, when the explosion occurred, he would overlay the destroyed image to th eoriginal skyscraper.

    And for the particles flying, I believe he used Maya (3D)

    Check Andrew K’s tutorial on setting extensions so you understand this correctly.

  • David Bogie

    January 4, 2008 at 4:17 pm

    Brian Maffit’s early SHATTER tutorials included an interesting approach. He photographed some buildings in various stages of demotion and construction. Cutting and pasting in PS created a decent wrecked building that was layered under an image of the completed building. He used Shatter with various grayscale maps to drive flying debris from one layer to reveal the wrecked building underneath.

    Add some ArtBeats media and particle layers to simulate explosions, dust, fire, smoke.

    How much effort you put into these effects depends on your stylistic approach. Ever seen the imploding buildings at the end of FIGHT CLUB? Not necessarily physically accurate but the illusion was appropriate to the film.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

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