Media Manager’s interface looks like it was designed by Microsoft geeks and rejected as being too easy to use. It was clearly not created by or for video people. It is uniquely opaque in Apple’s arsenal otherwise useful tools.
Read the manual carefully. Read it again.
Set up a practice project. I’m not kidding, MM is that stupid. You’ve got to shoot some junk and capture it and edit it and then practice with it. You will also need an external drive for the target of the practice session. You want the fresh stuff so you’re not messing with anything valuable. You want the external drive because you don’t want to risk overwriting anything locally and you don’t want to be able to confuse the MM results with anything on your real drives.
Capture about ten minutes of footage to your local drive. Make a quick sequence of about three minutes out of anything. Include at least two long effects renders and some transitions. You’ve got to establish some render footage. Bring in one or two Photoshop images or JPEGs and maybe a quick LiveType or Motion piece.
Render everything like you normally would to your local drives.
Now, use Media Manager to make a COPY of your project to the external drive.
Use any settings you want to try. Experiment and be sure to name the projects differently. Look carefully at the results to see if the reference images came in, how much of the unused video got successfully trimmed out, what renders failed to make the journey. Then try again.
Wish it was easier. MM blows. Totally.
But after three or four major episodes (good and disastrous) you will be quite comfortable with it. In fact, you’ll get so good at MM, you’ll wonder just what the heck I’m so pi$$ed off about.
bogiesan
This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”