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workflow with a super huge canvas
I see a lot of comps that have big video walls, with each video monitor in the wall being HD quality and the camera zooming between the different monitors. If you have a video wall with only 5 HD screens across by 4 screens high you’ve already got a comp size of at least 9,600 x 4,320 or 41 megapixels per frame. Well that seems like a huge waste if your final output will only be 1920 x 1080 (or anything normal size). So what is the normal workflow for creating such a large canvas as would be needed for a video wall of HD footage?
*Do you even make a comp that humongous, or is there a different workflow such as maybe sending each of the HD monitors backwards in z-space in order to keep your working comp a manageable size? If you send things back in z-space does it help AE render faster or would it still need to “think about” all 41 megapixels-per-frame that the video wall would have taken up if it were closer?
* To send a super huge video wall back in z-space, would you send each HD monitor layer back in z-space in your normal size working comp (where I imagine it would be difficult to manipulate them all together as if they were one wall) or do you go ahead and make the super huge video wall comp first and then place that whole big thing in another comp and size it down?
* If you do really work with a super huge comp to create the video wall, is it possible to make the camera view only a normal 1920×1080 (or other size) instead of the entire comp?
I know these things could be done any one of many different ways, but I was curious which workflow would be the smart way to go.