-
Workflow Critque
I’m currently a generalist at a small company. I work in 3D animation software, then I run all my own work through post. I rarely ever work with anything that comes from a camera; 99.9% of my content is CG. My current workflow works pretty well for me, but rather than taking the attitude of “if it ain’t broke, don’t fix it,” I’d like to get some suggestions on how I might improve what I’m doing. I”ve only worked for one company, so my exposure to various work flows is relatively limited. I often wonder about things like Open EXR, best practices for comping multi-pass renders, etc. If you guys have any recommendations, I’d like to hear them. Here’s what I’m currently doing:
1)3D Rendering:
Progressive PNG sequences
Multi-pass to get each render buffer
D1 NTSC Widescreen2)Then I bring those into After Effects, create pre-comps of each shot where I’m basically just reconstructing the various passes for the shot. Then, if necessary, I make a second round of comps, where I add graphics and effects. I then load all my final compositions into the queue, and render them.
3)After Effects Rendering:
Progressive PNG Sequences
D1 NTSC Widescreen4)I bring those shots into Premiere and do really simple stuff, like transitions, adding titles, etc.
5)From Premiere, I export whatever I need: an ISO, a QuickTime, whatever.
The work our company does is definitely not high end. We don’t do color correction, or motion graphics, or work with green screens … none of that stuff. But I want to bring good habits into my workflow, because I’d like to have at least some of the basic “best practice” stuff in my pocket for the future.