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Window ad
Posted by Kevin Mcquade on May 11, 2006 at 3:30 pmHi,
I am doing an ad for a window manufacturer, I have hit a blank on how to show hot air and cool air reflecting off a cross section of a window. Any ideas?
Kev
Kevin Mcquade replied 19 years, 12 months ago 5 Members · 15 Replies -
15 Replies
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Danny Princz
May 11, 2006 at 3:49 pmhow bout the old 3d cross section with some red and blue arrows animating
who is that masked man…
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Kevin Mcquade
May 11, 2006 at 6:54 pmThat’s exactly what I did, but the client wants to show that air doesn’t go through the windows, it bounces off. Not sure how to get the “bounce” right.
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Danny Princz
May 11, 2006 at 7:23 pmso then when the arrows get to the window have the bounce off
who is that masked man…
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Alexander Gao
May 12, 2006 at 3:17 amMaybe you could animate some simple blue and red circles with arrows on them, and have them rotate so the arrow at first points at the window, and as the circle rotates, the arrow points away from it.
Alexander Gao
“When the revolution happens, I’ll be leading it.”
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Chris Smith
May 12, 2006 at 4:30 amIf you have particular, you can set up particles to hit a invisible surface that is lined up with your surface and turn on the bounce physics properties of the particles. Make each particles a layer of an arrow head (or not) and turn on the aux system in Particular so the particles leaves a trail (tail). Then setup the air system to have some turbulence so the particles travel in little waves.
So in the end you would have glowing streaks with little arrow heads flowing to the glass and bouncing off on their own with smooth tails.
If you don’t have Particular, you can download the demo and see if the effect works for you. If it does just buy the serial from Trapcode. Worth every cent, ‘specially since someone’s paying 🙂
Chris Smith
https://www.sugarfilmproduction.com -
Ray K
May 12, 2006 at 11:22 amhi all..
I think chris hit it on the head.. I did something very simular, i used combustion instead, It has particles built in.. they are only 2D but with some scaleing it flew.. Iam sure after efx and trapcode “3D” particles would do the same… Just set the deflectors to the plane of the window.. I used a dust cloud particle..
regards
ray -
Kevin Mcquade
May 12, 2006 at 2:01 pmSo I have the demo, but I can’t get the particles to “bounce” off my object. I set the wall layer to a solid with the wall mode to “layer Alpha”. I also may sound like a fool, but do I put particular on the “arrow” layer or to a solid and assign the “arrow” layer as the particle? H’uh?!
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Chris Smith
May 12, 2006 at 2:10 pmI’m not in front of Particicular right now but so I can’t give you exacts on the bounce this second, but under particles type set it to (I think) it’s “Custom” Then you can select a layer from your comp that will be the particle.
So if you have an arrowhead (with an alpha) put it in the comp but turn off it’s visibility. Then make assign it as the custom layer.
Go Here:
https://trapcode.com/download.html
In the “Hands on Training” section there is tutorials for “Particular – Bounce” and “Particular – Custom”. Check those out.
Chris Smith
https://www.sugarfilmproduction.com -
Kevin Mcquade
May 12, 2006 at 3:05 pmHEy, this is great!
Got the arrows, got the bounce, don’t get though how to achieve the “tails”. All I get is white sphere’s. And I can’t use the “Air” because I Am using Bounce – no what I mean?
Kev
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