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Activity Forums Maxon Cinema 4D wind blowing polygons off object

  • wind blowing polygons off object

    Posted by Kevin Welchman on August 11, 2016 at 7:06 pm

    Hey so I need to make a mesh blow in the wind, ploygon by polygon. Then, I need it to orbit around where the figure used to be. Ive tried using x particles 2.0, but I can figure out how to attach the polygons to the particles. Ideally, I would initiate this movement with a plain effector so I could control which parts start to blow in wind.

    Something similar to this: https://vimeo.com/96330045
    I have x particles 2.0 so I cant follow that tutorial (theres no fragmenter in 2.0) but I want this effect

    Im really stressing out about this so any help would be appreciated!

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    Kevin Welchman replied 9 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    August 11, 2016 at 10:08 pm

    thinking particles has the pFragment node which works like that but without the ability to use a falloff. A search for ‘c4d pfragment’ brings up some potentially useful tutorials.

  • Kevin Welchman

    August 11, 2016 at 10:19 pm

    I can’t tell you how happy this makes me. You. Are. The. MAN!

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