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Activity Forums DaVinci Resolve Will Resolve 8 debayer by CUDA?

  • Ola Haldor voll

    May 31, 2011 at 11:52 am

    Not as far as I know. But Resolve 8 is in general a performance boost over 7.

  • Rohit Gupta

    May 31, 2011 at 12:04 pm

    For all other bayer formats other than Red, we offer a GPU accelerated debayering. ARRI, SI-2K, Phantom, CinemaDNG, etc.

  • Vladimir Kucherov

    May 31, 2011 at 4:33 pm

    That’s interesting, what’s the reason for this? Is it a limitation of the Red SDK?

  • Margus Voll

    June 1, 2011 at 6:06 am

    RED wants to sell rocket i’d say 🙂

    Margus

    https://iconstudios.eu

  • Mikhail Puzyrev

    June 1, 2011 at 11:02 am

    Does it needs buying kind of license from RED? How did Adobe make their Mercury engine which uses cuda for red debayer?

  • Jake Blackstone

    June 4, 2011 at 4:41 am

    Adobe doesn’t do GPU Red debayer as well. It’s strictly done in CPU. Mercury engine just speeds up the rest of the render. Nobody is allowed to do R3D GPU debayer. It’s kinda ironic, because, there are no technical reasons for that, as Red Rocket itself is a GPU device. I know of at least one company, that did try a crude GPU debayer of R3D and without any optimizing of the code was able to achieve 18 FPS. Nevertheless, Red owns R3D and they are free to set any policy they wish. And they choose to sell Red Rockets…
    On the other hand, ARRI RAW GPU debayer is allowed…

  • Jean Deraps

    June 14, 2011 at 7:03 am

    I don’t think it’s because RED wants to sell more RED Rockets. Contrary to what many people think, the genius in RED paradigm is *not* the hardware (although it is high performance) but rather the REDCode codec. Letting others ‘debayer’ RED footage would mean that they would have to share their most precious trade secret: RED Code.

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