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wiggle over time
hey all!
I have used wiggle to the very basic level(literally the expression alone), but i have a new comp im playing with, i want to make some characters eyebrows twitch (in a rather evil manner).
I want it to start with no wiggle then when it hits a certain time, start wiggling and slowly build up in freq and amplitude.
I am shooting in the dark here but can a wiggle expression have the attributes added to get this kind of end product>?
Cheereo!