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Widescreen problems with 3d rendered guff.
I’m recording footage with my Sony HVR Z1E, its been set to record in 16:9 PAL, Standard Definition.
When capturing my footage, I use Premiere Pro, I set it to use PAL D1 Widescreen.
It captures fine, the image looks good, no problems.
I rendered out using the same preset:
720x 576
D1\ DV PAL Widescreen 16:9 [1.422]I did set it to “no fileds” because on this particular shot the camera was set to 57p [progressive], not interlaced.
Im also guessing its anamorphic or something because usually my media player has to adjust its screen to match the correct aspect ratio.My next part of the job is to start matchmoving, so im using PFTrack 3 and Matchmover Pro 4, but for my first shot MM4 does the job perfectly.
So now im exporting it to max, just to do a quick test with a teapot on the ground to make sure there isn’t any slipping.What I would normally do is just render a pass of the teapot, then just use premiere to composite the TIF’s back over the top of it.
This is where my problem is, im not 100% sure what I should be setting the rendered output to, in terms of resolution and aspect ratio.
If i set the aspect ratio to the same as above, it obviously changes the resolution, so it wont be 720×576, more like 720×540.
Which is a problem it seems.