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Widening UV mapped plane
Hello everyone, I have a question about changing thickness of a UV mapped plane. I have a figure that I eventually will shatter and I don’t know what the best method would be. I looked at explosion and cloth nurbs but it still looks unrealistic, not to mention from a profile view it’s completely blank between the top and bottom layer.
Does anyone know of a method to work around this, or any tutorials that would be relevant?
screenshot2015-05-12at1.06.22pm.png
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