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Why is this crazy stuff happening? (expressions + parenting nonsense…)
Okay, I made a forward kinematics character, and to keep it simple it lets just ignore the other limbs and it goes:
Body <- Thigh <-Calf <-Foot... Now I have a solid layer with a BEAM effect on it and the idea was to make a BEAM going from the Foot of the character to another point. So I put this expression on the "Starting Point" of the beam: thisComp.layer("FOOT").transform.position Thinking, logically, that the beam would go to the position of the FOOT and follow it. Oh how wrong I was...it goes far away, way off the mark. I tried some other additions to the expression to make it work but I think I'm critically missing something here.