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Why is Keyframing in FCPX so shite?
I don’t get it. It is attrocious. Why am I fiddling in the top right of the screen but the visual representation is on the timeline ONLY AFTER i open a box to see it, and then it is more clicks to see the bit I want and then I can’t do anything to them on the timeline when I am looking at it but have to go back to the inspector and if I want to move a keyframe on the timeline and I pick my spot with the scrubber thing and leave it there then click on the keyframe it moves the bloody scrubber so i have lost the spot I want to drag it to which defeats the point of the only thing I can appear to do on the timeline part of keyframing anyway.
FFS, did they give keyframing to the Workfare kid?
It is SO horrible I can’t believe people defend it. I don’t care if people hated 7’s, give it back, at least it was logical and usable and I could achieve my keyframing without feeling like I have entered the Krypton Factor.
Yes, I use X and will continue to use it.
No, it isn’t an inspirational advance on its competitors.
Yes, I totally understand why anyone may hate this thing.
No, the boons do not currently outweigh the banes.
And if you seriously find, over the course of a project, that this is faster than an NLE which wasn’t dropped on its head by the doctor as it was born, then I would hazard a guess you edits are simple enough that you could have used Pinnacle Studio 9 to do them.APPLE, stop chasing seats you’ll never get by adding in ‘things’ that ‘they’ want and fix this f***er at its core would you?
Thanks and love.
/rant