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Why is Hair so flaky?
(there’s a dandruff joke in there somewhere).
To be fair we’re trying to use noise and gradient maps to limit placement and size etc. It seems that every time we open the project the settings have changed. Even working on the project, sometimes those maps will work and sometimes not and sometimes kinda (density, length scale slots).
The manual implies that we can assign a texture in those slots, which might work better, but I can’t see a way to reference a texture like we can with the shader effector, or to even just choose one.I’ve also tried the density slot in the hair object – same results.
It feels like a cache needs to be cleared, and cleared often, but we haven’t cached anything yet so I don’t think that’s available.
Is there a trick.