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Why is current time changing as I move from comp to comp within project?
I have a project that depends almost entirely on setting markers in one comp, then making something happen in another at that exact time… over and over throughout dozens of nested comps.
I’ve gone to great lengths to make sure all my nested comps are the same length, and they all start at the same time (nothing has a staggered start time) There are a few whose visibility start is dragged up (not sure of term for dragging the inner handle that doesn’t move comp contents, but makes it become visible at that point)
Anyway, I’ve gone out of my way to make sure everything should be fully synchronous, yet I still get crazy making moments where I jump from one comp to another, and my current time indicator jumps to another point.
I have a couple of time=reversed layers in there, but I’m not jumping inside them, and I’ve checked that the comps that contain them have timelines matching all others.
What else should I be looking at? Is there a better, more reliable way to jump between comps while maintaining the same absolute position in master timeline?
