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Why are textures being stretched when my object is exported as .gltf?
To demonstrate this issue I’m having, I made a rectangular prism, sliced and textured with 2 different image textures. As you see, in the viewport they look correct. The tile texture is mapped perfectly to the two faces of the object. However, when I go to export this object, I look at it in a .gltf viewer and it the textures are being stretched in odd ways. In C4D, I have both these textures on cubic projection settings, and then used offset to inch it along to be centered. I’m not sure what is causing the object texture to look distorted after export, but I’d appreciate any insight. Please refer to these 2 screenshots that show the view from C4D, as well as the gltf viewer window (Also, I’m using S22):

