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White edges when adding individual elements to a matte painting in Cinema 4D
Hi, I have a landscape scene that I produced in Photoshop and now I want to project it onto some geometry. I have several trees that are on separate layers and want to project them onto planes. I create a material and load the tree image into the colour channel, then load the same tree image into the alpha channel, then drag it onto the plane, but am left with an ugly white edge around the tree. This white edge doesn’t show up in the Photoshop image, only in C4D. Am I doing something wrong? Is there any way to eliminate the white edges?
Thanks,
Simon.