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Activity Forums Maxon Cinema 4D When I attach my object to a spline object moves back and forth..EG.

  • When I attach my object to a spline object moves back and forth..EG.

    Posted by Jeremy Grubaugh on February 23, 2006 at 4:23 am

    So I figured out how to attach my object to aspline without shifting orientation… Now my object is animating with a back-and-forth motion. Kind of bouncy. All I am doing is animating it’s position in from 100% to 0%???

    Here is what it looks like so far. 8mg
    https://www.fluidresolution.com/car.mov

    Brian Jones replied 20 years, 2 months ago 3 Members · 6 Replies
  • 6 Replies
  • Brian Jones

    February 23, 2006 at 5:13 am

    is the camera following the same spline or another one?

  • Adam Trachtenberg

    February 23, 2006 at 4:07 pm

    [jermerqua] “So I figured out how to attach my object to aspline without shifting orientation… Now my object is animating with a back-and-forth motion. Kind of bouncy. All I am doing is animating it’s position in from 100% to 0%???”

    You probably have to adjust the keyframe interpolation for your align tag.

  • Jeremy Grubaugh

    February 24, 2006 at 11:55 pm

    The camera is attached to the same Spline.

    How do i adjust Keyframe interpolation? So far I simply have the position set at 100% frame 1 and 0% frame 90… Is this what your talking about?

  • Brian Jones

    February 25, 2006 at 2:56 am

    try changing the Intermediate Point of the spline to Uniform (you may have to increase the number as well)

  • Jeremy Grubaugh

    February 25, 2006 at 4:32 am

    WOW!!… I don’t know what that means but it worked great. Thanks alot 🙂

    Any chance for some quick detail?

    Smiles all around

  • Brian Jones

    February 25, 2006 at 5:28 pm

    I don’t know the full details but all splines use intermediate points (used internally by C4D) at places in-between the points we see in the editor. You were probably using the default Adaptive intermediate points, that places points where they are needed to maintain a shape based on the angle the spline has bent since the last point. Uniform places the points …uniformly… 🙂 and Natural seems to be like a combination of the two. According to the manual Adaptive is good for tossing in a nurbs since it will generally generate fewer polys. Uniform is good for animation along the spline since the uniform points mean motion along the spline will be uniform.

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