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When adding HUD elements I am getting two copies in the viewport
Every time I add a HUD now I get another copy of the same one buried under the last HUD element I added.
I am changing them to “always” so they stick no matter what viewport is focused or what object is selected.
Its not critical but it is wasting time as I see an illuminated HUD buried somewhere and never know if its a duplicate or a real one that should have been turned off. And cleaning up the copy every time the original is created is a pain because I’ve got to go find it like buried treasure.
Is this a new “feature”?
C4DR19 Win 7