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What’s the relationship between QT Ref movies and render files?
And has it changed since FCP 5?
Ok, short back story… I’m pulling my hair out trying to get QuickTime reference movies to transcode on a Final Cut Server. They get to about 75% and then fail. I’m also going nuts trying to get QT Ref’s to export on FCP 6 in a reasonable amount of time.
I work at a University and most of the video we do is long format (over and hour). It’s all shot on mini-dv on a Panasonic HVX200 in squeeze mode (which I believe is the same as dv-anamorphic). The extent of our editing is adding a 6 second .png title slide, a small (100px x 30 px) .png bug in the lower right and maybe animating the audio levels to tease out audience questions. I suspect it’s the bug that causing a steel gray render line on the video track. It takes f-o-r-e-v-e-r to render and export the QT ref (or a self-contained QT for that matter).
Here are the results of a test using FCP 5, 6 and 7. The video was about 50 minutes, mini-dv anamorphic with a 6 second png as a title and a small bug throughout. The same project file was used and just updated and re-saved for each version. The goal was to output a QT Ref. In all cases Render –> Full was not checked (as it isn’t by default).
FCP 5 on a mirror front G4 with 1.5 gig of RAM – 2.5 gig file in about 35 minutes
FCP 6 on a PPC G5 with 2 gig of RAM – 9.9 gig file in about an hour
FCP 7 on an Intel Mac Book Pro with 2 gig of RAM – 9.9 gig file in about 45 minutesSo… the mirror front wins?!?!? Fastest time and smallest (relatively speaking) file. I’m guessing that the 2.5 gig was **just** the embedded render information. In no case were there any render files on the scratch drives. In the other two cases the QT Ref seems to contain the complete video file, not just the render info.
If Render –> Full **is** checked, then the rendering takes an hour but the QT Ref is small (a few hundred meg) and there **are** render files on the Scratch disc.
Can anyone tell me what changed between FCP 5 and 6 and 7? Any tips for speeding up the render process? It’s killing our workflow. I did suspect that the drop shadow on the bug might be the culprit but I flattened it and made it a jpg. No difference. Render times were still an hour or more.
Any thoughts would be greatly appreciated.
Allynn