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what’s really going on in ProRes? (or 10bit 4:2:2: uncompressed)?
So most of us like ProRes for its quality, specs, and size. But I’m wondering how much I can trust it as color-critical format and here’s why. I recently had a film color corrected in Scratch and rendered out to Quicktime Apple Uncompressed 10-bit 4:2:2 codec. I then made a ProRes HQ export of this movie. Guess what? They don’t look the same. There are definite and obvious color and gamma shifts between the uncompressed 10-bit 4:2:2 and the ProRes-compressed 10-bit 4:2:2.
Now, I would expect that the ProRes might exhibit some compression artificating (like noise, or funky edges) relative to the uncompressed codec. But since both codecs have the same bit depth (10 bit) and use the same 4:2:2 colorspace, should they not maintain reasonably similar color/luma/gamma values, etc in conversion?
I took it a little further and tried some tests. Basically creating bars in both uncompressed and ProRes formats, then exporting them to a standard TIFF format (uncompressed) and comparing them in Photoshop. Still big, obvious differences. The reason I export them to TIFF is it occured to me that Quicktime might be applying different display settings or LUTs to ProRes and Uncompressed (e.g. perhaps some default automatic gamma/color stuff on playback). So by converting to a uniform format (TIFF) I hoped to eliminate Quicktime display trickery.
I also noticed that when I export ProRes from QT, there is an option for “gamma correction” – “auto” or “none”. I tried both flavors and they still produce results that are wild different from the uncompressed 4:2:2 codec.
So what’s the deal? Does 4:2:2 mean different things to different people? I thought it was industry standard color space based on component video. And I would presume that “10-bit” means linear “10-bit” in both Apple Uncompressed and Apple ProRes codecs? Can anyone explain what’s going on behind the scenes? Thanks, Josh
josh
filmmaker