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What’s better – low poly count or fewer (and smaller) textures?
I’m starting work on my senior film, and there will be quite a few 3d set extensions and matte paintings. My computer isn’t so powerful, though, so I’m trying to model as efficiently as possible. Let me give you an example: I’ve modeled two milk crates (there will many in the final scene). One has roughly 800 polygons but only one texture map (1024 x 1024). The other has 5 polygons (can you guess? A cube with 1 face deleted), but uses 6 texture maps, each 1024 x 1024. Which will cause my system to slow down more during working? Which will cause my computer to render slower? Also, both use bhodiNut tiles for alphas. Are procedural textures more efficient than image maps?
Thanks,
Tony