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Activity Forums Maxon Cinema 4D What’s better – low poly count or fewer (and smaller) textures?

  • What’s better – low poly count or fewer (and smaller) textures?

    Posted by Tony Scaramanga on June 13, 2005 at 3:24 am

    I’m starting work on my senior film, and there will be quite a few 3d set extensions and matte paintings. My computer isn’t so powerful, though, so I’m trying to model as efficiently as possible. Let me give you an example: I’ve modeled two milk crates (there will many in the final scene). One has roughly 800 polygons but only one texture map (1024 x 1024). The other has 5 polygons (can you guess? A cube with 1 face deleted), but uses 6 texture maps, each 1024 x 1024. Which will cause my system to slow down more during working? Which will cause my computer to render slower? Also, both use bhodiNut tiles for alphas. Are procedural textures more efficient than image maps?


    Arndt Von koenigsmarck replied 19 years ago 2 Members · 1 Reply
  • 1 Reply
  • Arndt Von koenigsmarck

    June 13, 2005 at 10:29 am

    Given that you have enough RAM to hold all textures and polygons while rendering, the calculation of a high poly object with low resolution textures will be faster.
    An image can easily take more than several MB while you need quite a high number of polygons to get near that memory requirement for a polygon object.
    If you need several equal objects in your scene, use instance objects and do not create physical copies. Instances will be replaced with real polygon copies while rendering, but will reduce memory requirements while working in the editor.

    Kind regards,
    Arndt von Koenigsmarck

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