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What real use are in/out points, for sequences?
My first post (this, below) was moved to the basic forum, but reading here and there I don’t think this is really a newbie question (though *I* am). Pardon the cross post.
My question: why don’t in/out points in a sequence constrain what goes onto the timeline, like they do for clips?
I have two 15-minute clips from two cameras that rolled simultaneously during a choir sing. These actually contained multiple “takes”.
I followed instructions in “Classroom” and User’s Guide” and successfully made a multicamera sequence, synchronized by a handclap and edited to A or B roll appropriately. However, I only wanted the middle one-third or so, of these clips, for one particular take of a four-verse hymn (BTW I had only one good synch point, that handclap, at the beginning). So I set the multicam sequence’s In and Out points for the middle section I wanted to actually use.
But when I drag this sequence into a different bigger sequence on the timeline, the entire 15-minutes is there, not just the part I want (as marked by in/out). This behavior is different from dragging clips onto the timeline, where the only stuff that “ends up there” is the part between in and out.
Sure, I can instead REMOVE (with lift/extract) from the multicam sequence before and after my desired in/out points. But then I can’t easily go back and change my mind, like for instance use an entirely different “take” from the clips. I thought that was one main purpose of in/out points, namely that you can go back and fiddle with them in various ways, while still preserving the entire clip for easy viewing in the source monitor.
Seems I have to do “hard-to-redo-or-fiddle-with” removes, where I really want PP to make some use of my in/out marks in the multicam sequence. Or else I’m misunderstanding something fundamental. Why don’t in/out points work the same way for sequences as for clips, namely that they constrain what drags (and hence, renders in the project) to the timeline?
BTW I do understand that even the above removal still isn’t quite an actual physical deletion of media. But my point is that frames once removed from a multicam sequence aren’t easily returned, with switched edits and synchronization restored.