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What Jitter Shape?
Looking to do jitter on an object in RED 3.0 where the rotation jumps from place to place, but holds between each move. Think seconds hand on a watch. I’m using Jitter Basic’s Up Down as the shape, but I’m finding the Master Amount has to be cranked way down so the speed of the jitter isn’t insanely high. Is there a better shape or should I just use hold keyframes and set the rotation values that way?