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What is the best way to ensure that voronoi fragments get smaller and fade out?
I have a voronoi exploding sphere that collides with another object. I want to have the exploding bits get smaller and smaller, and appear to dissipate into the air rather than remain large. I know there’s a way to do with with random effector falloff, but I don’t know how to combine that with the rigid body dynamics, as it seems to be an entirely different technique that is not used in conjunction with others. Is there another way to do this? I was not able to find much information using these search terms.
Thank you so much