Activity › Forums › Apple Motion › What are the chances of a third dimension?
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What are the chances of a third dimension?
Posted by Reneon on July 12, 2005 at 9:29 amin Motion?
any signs Apple will develop that area?
thanks
Rene
Noah Kadner replied 20 years, 9 months ago 5 Members · 7 Replies -
7 Replies
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Mathieu
July 12, 2005 at 2:44 pmYou means beyond the BASIC 3D of MOTION 2? It would be greatto have even a single camera and basic lighting that could handle layer priority. I’d drool over that…
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Scot Walker
July 12, 2005 at 3:51 pmMotion 2 has a Basic 3D filter that lets you rotate objects in 3D and has distance info too for those objects, but you can’t move the camera around nor does it have lighting or surface properties.
I fully expect it to get some more 3D abilities in the future. This thing is basically running everything in OpenGL already, and OpenGL is a 3D API.
In fact, I’d love to see Apple take this user interface and make a great 3D app.
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Noah Kadner
July 13, 2005 at 2:43 amHere here! I suspect the holdup is in the relatively slow video cards currently available on the Mac platform. 3D transform of one layer is one thing but to have a fully 3D scene- (or even the 2.5D of AFX) running in realtime is going to require an order of magnitude more powerful 3d graphics cards. I hope we get this soon! Motion 3(D) anyone??
Noah
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Scot Walker
July 13, 2005 at 4:13 amI think that anything that is in real time today in 2D could be in real time with a camera flying around it. It’s already in a 3D world with OpenGL. With OpenGL, there is no 2D. Everything has a Z space. What we are viewing is just flat polygons with textures applied to them and OpenGL particles and FX.
OS X itself is a 2D polygon in a 3D space being accelerated by OpenGL. All those Finder windows are just textures applied to 2D polygons and accelerated with a 3D card. Ever play multiple QuickTime movies in OS X and then activate Expos
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Noah Kadner
July 15, 2005 at 6:39 amSure of course but I wonder if this is technically possible.
Noah
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