Welding beads on metal
I’m trying to figure out how to simulate the beads produced by welding along the seams of metal. I have a basic rounded “bead” shape and I thought I could just clone this shape along the vertices or edges of the metal shapes, but I can’t seem to control the density. I’ve used the cloner in object mode and tried all the different options, but I’m not getting what I want. The other issue is corners. If the bead was on the inside or outside of a corner it would look a little different than it would if 2 pieces of metal were welded end to end.
I’m not looking for a step-by-step or a scene file, just some ideas about the basic approaches to doing something like this. I was hoping I could do it easily with cloner, but it may be a situation that calls for manually placing the beads where I want them…
8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6