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  • Weird Material Distortion

    Posted by Artem Lantsev on January 16, 2019 at 9:23 am

    Hi all, I’m new so sorry if this is really basic.

    I have a hexahedron sphere cut into 2 parts (cut lines similar to a baseball), extruded on the inside and subdivided. Looks something like this:

    When I apply a bump map to this thing, it gets distorted in the cut areas:

    What is causing this and how to fix? Thanks in advance

    Brian Jones replied 7 years, 7 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    January 16, 2019 at 5:42 pm

    the UVWs created with the sphere (when you make it editable) are broken (or rather, changed) when you change the geometry so this is the usual result. You can redo the UVWs with BodyPaint or more simply if it works for you, just change the mapping used by the Texture tag from UVW to an alternate – Spherical probably in this case.

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