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Weighting Problem
Hi Gang,
Just having an issue with adding weight to a very dense mesh.
I usually try to mess around until I figure out what the problem is but this time, believe me, I am stumped!
I’ve rigged the head of my model using 3 joints (neck, head, and “nose”. Then set up an IK chain from neck to nose.
When I try to move my “nose” goal half of the face doesn’t go along for the ride!
So I used the weight tool.
The problem is the mesh that makes up the face is VERY dense and it is pretty much impossible to select all the vertices with the weight/brush tool (I’ve played with the settings). So no matter what I do it seems there are vertices being “left behind” when I try to move my IK which results in some nasty disfigurement!
I hope I am being clear and that there is something that I am overlooking.
In the interim, I have group selected all the polys of the head and used the grouped selection for animating. It works okay but I am hoping there is another way as my “solution” seems hokey at best and is also messin’ with my fur placement big-time!
I would greatly appreciate any help on this.
Thanks very much
Trevor Gent