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Activity Forums Maxon Cinema 4D Water ripples around a moving/still object?

  • Water ripples around a moving/still object?

    Posted by Tim Vining on November 12, 2017 at 5:58 pm

    I was wondering if anybody had a simple method for creating surface ripples around an object–say, a figure–moving around in water and stopping on occasion. The ripple shader will create ripples around a particle upon impact, but I was hoping for a similar method for an object in the water, interacting with the surface as it moves through it, and sometimes stands still with the water lapping against it.

    Thanks!–Tim

    Charles Baez replied 8 years, 5 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    November 13, 2017 at 3:48 am

    there are some methods out there (tutorials on the net) which have a wake behind an object easily enough but an object that stops would be different. Perhaps you could modify one of those ‘wake’ methods to work.

  • Tim Vining

    November 13, 2017 at 3:38 pm

    Thanks, yes, I had seen some of those, but it is the stopping and starting that makes it difficult. That said, it doesn’t seem like it should be beyond the capability of C4D to do something like this to a plane object. The Collider deformer is actually kind of close to what I’m thinking, in that it uses an object to deform the mesh around a selected object, so I was wondering if there was something similar–maybe somewhere between Collider and the way that Cloth works– that a plane could react to the passage of an object through it, kind of “bunching up” a little in front of the moving object, and leaving a small trail/wake where it was, kind of like the Collider will do if you reduce how quickly it springs back. It wouldn’t have to be a huge effect to be effective (so to speak).

  • Charles Baez

    November 27, 2017 at 2:10 am

    See if this may work they have a 14 day trial…….https://helloluxx.com/product/impact-deformer-for-cinema-4d/

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