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water out of tap
righto, I’m almost there but I need some help to make it seemless. I have the realistic look of water out of a tap but wat I need to do is give it that jitter on the edge of the water. Could this be an expression thing?
I’ll try and explain. I created the water by creating a long psd texture map of flowing water (using glass filter,clouds). I’m now animating that in an area defined by a matte with the offset filter. Have used transparency and displacement map to distort the background. All good so far.
But wat I need to do is give the edge a jitter. Expressions on the mask points?