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Activity Forums Maxon Cinema 4D Voronoi Fracture and edges

  • Voronoi Fracture and edges

    Posted by Mateo Mazzini on May 2, 2017 at 2:25 am

    Voronoi Fracture by default generates really even edges, simple and clean.
    Is there any way to affect the generated edges to be more organic? as if you applied a noise to those edges?
    I know that i can deform the resulting geometry with a displacer so its more organic, but I am working with a client which wants the original model not to be affected, but the edges of the cuts to be more curved and random.

    Thanks!

    Matz

    Adam Trachtenberg replied 9 years, 1 month ago 5 Members · 7 Replies
  • 7 Replies
  • Cassius Marques

    May 3, 2017 at 9:33 pm

    I’ve went into this trouble recently. I end up stacking a displacer with a subd and some settings to the voronoi and I got a pretty decent result to what I wanted: check it out just a frame…

    apart from the texture, the cuts that make the X are way more organic… If thats more what you’ll want I can send you the file.

    Cassius Marques
    http://www.zapfilmes.com

  • Mateo Mazzini

    May 3, 2017 at 11:30 pm

    That looks great! if you can share that I will really appreciate it! it does looks more organic than the standard cuts.
    Thanks mate!

    Matz

  • Cassius Marques

    May 4, 2017 at 11:56 am

    sure thing, hope it helps : 11326_voronoi.rar.zip

    Cassius Marques
    http://www.zapfilmes.com

  • Rick Morton

    May 5, 2017 at 7:28 pm

    Can you (or anyone) tell me why the ages in the Moroni fractured object are so rounded? I’m trying to crash a block of concrete to the floor and have it break apart – ala a recent Andrew Kramer tutorial. I can break it up, but the edges of the concrete pieces are all smooth and rounded. ????
    Help!

  • Brian Jones

    May 5, 2017 at 8:12 pm

    Vornoi creates a ‘bubble’ around each generation point and the result is where all the bubbles intersect, but the intersections are all flat not curved/rounded. Are you talking about the general shape of the pieces and you would like to see rougher surface where they meet?

  • Rick Morton

    May 5, 2017 at 8:16 pm

    Yes, I guess that’s it. If you hit a concrete block with a sledge hammer, you wouldn’t end up with nice, smooth rounded pieces. They’d be jagged and rough. That’s all I want. My pieces look hard-edge until the render, then they’re all smooth and rounded. Strange looking for a “crashed” piece of concrete.

  • Adam Trachtenberg

    May 7, 2017 at 5:39 pm

    I don’t think there’s a way to do it with the built-in Voronoi object, but the guy who coded it put that in his NitroBlast 2 plugin. You can see it at around the 4:20 mark of the first video here: https://nitro4d.com/product/nitroblast/

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