Posted by Matt Rossi on September 5, 2024 at 11:31 pm
Hey! I’m trying to make the voronoi-like texture on this material, but it’s very difficult to find a way to get the almost completely consistent stroke lines. Does anyone have a workflow for this? I’ve tried voronoi generators and to use the built in voronoi Maxon Noise, but to no avail. Thanks!
If you don’t get the look you’re looking for with the Voronoi generator you can use the same object as a fracture distribution source or any other object you want I’ve put a video below explaining this, let me know if that fixes it.
Thanks for your appreciation! Yes, you can do that by using the object again with the Offset Fragments option in the Voronoi. I have put a screen recording below explaining that. Let me know if this is what you are looking for.