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  • volumetric spot without infinitely small start point

    Posted by Steve Bentley on August 3, 2017 at 6:46 am

    I thought there was a way to do this (I may be thinking of Lux in AE). where you can have a volumetric spot where the cone doesn’t end in a point. I’ve tried combining the spot with an omni light to create a ball at the beginning but you can still see that apex of the cone.
    I need to see the cone as a soft shape, I just don’t want to see it’s emission point or if I do it should have some circumference. Normally if I’m doing a stage light or something, the end point is hidden in side a can, but here it’s all about just the luminosity being there without any hardware to emit from.
    Thoughts?

    Steve Bentley replied 8 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Steve Bentley

    August 3, 2017 at 7:01 am

    Got it.
    Wrapped a transparent grad texture around the light itself using a cylindrical mapping.

  • Brian Jones

    August 3, 2017 at 2:50 pm

    easier solution, in the Details tab of the light object enable Near Clip and set the To and From values. ‘From’ defaults to 0 and it fades in over the distance to the To value – in the viewport the light object has a couple of blue indicators that move as you adjust the From and To…

  • Steve Bentley

    August 4, 2017 at 9:38 am

    Thanks Brian, I did try that – it was my first “this will work” without even thinking. But it didn’t do anything.
    The texture map on the light itself work brilliantly – even if it was somewhat clumsy to get the look I wanted.

    Here’s a follow up – I’m finding the diminishment of the visible light as the light peters out to be quite harsh. I’ve tried combining the standard falloff (which doesn’t seem to have an effect on the visible volumetrics – both linear and inversSQ), I’ve also tried using the texture map I wrapped around it to add some more tape to the falloff – this did work but the ending of the light is still fairly abrupt. I realize it’s a cheat and that the volumetric is just a smear of whatever shape it’s passing through (and I have my samples down to 5 so i don’t get popping when it animates).
    Is there a trick or is it just the nature of the beast? A cone of light that tapers at the wide end to nothing reminds me of a cube of aerogel where the edges are almost not there yet you know there is a hard wall there ending the volume, especially if you aren’t looking side on at the cone and you can see some of the ellipse of the cone cross section.

    To be fair it might be that I’ve got the apex of the cone cranked so that I get a good bloom of the color of the light soaking out to almost light saber white.

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