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  • Volumetric Light Rays

    Posted by Quintus Lubbe on June 1, 2010 at 11:41 am

    I have extruded text with a textured alpha layer to create rough holes in the text. I want the effect of car headlights coming from behind the text to silhouette it and also cast light rays. But the rays break up and create weird jaggies and jitters. What settings should I use. I’ve tried tweaking just about everything with no success.

    Quintus Lubbe replied 15 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    June 2, 2010 at 12:16 am

    Without seeing the scene file it’s hard to tell. Perhaps the scale of the scene means you will have to adjust the Sample Distance in the Light’s Visibility tab but that may not be it. What are you using in the Alpha channel? Noise? Image?

  • Quintus Lubbe

    June 2, 2010 at 8:22 pm

    I discovered my error. In my mania to solve the problem I had turned on the “Dust” setting. As soon as I switched off “Dust” the problem disappeared. What is the dust setting for exactly?

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