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Volume Caustics
I’ve been playing about with volume caustics over the last couple of days trying to find settings that work well. I’m close to results that I like but I can’t eliminate that last bit of graininess from the render.
I realize that good caustic settings are going to vary a lot from scene to scene so my question is much simpler.
Is there a workaround for rendering volume caustics to a separate pass in the multipass render settings? I tried enabling ‘Caustics’ but I think this refers to surface caustics only. I’d like to be able to lower the quality of the render to get it done faster and then blur/process the caustics separately to get them looking okay.
-D
Darby Edelen