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Activity Forums Maxon Cinema 4D Volume builder randomized growth.

  • Volume builder randomized growth.

    Posted by Andrew Orlow on November 4, 2023 at 1:10 am

    Hi bros!

    I feel dumb. I need to animate the following transition:
    We have a solid object. At the start it’s invisible, than a kind of icicles form inside it’s shape from up to bottom, they grow and grow filling upper part, going down and filling all the shape with geometry finally, revealing the object. Like a real icicles growth.

    (Demonstration pic below!)

    Previously I did such thing with <b class=””>Dilate and erode (to shrink volume to nothing) controlling it via Plain + Random field in Overlay mode. Random in overlay mode “shifts” Plain by noise pattern so in some parts Plain starts working earlier, in some later, giving exactly what I want. See pics.

    The problem is the new object is huge, and can’t be properly eroded! Also I need many “icicles” from one object.
    I wanted to do the same trick with volumes. But I’m pitifully stuck.

    Can’t you please help me with this setup development? I feel like I can’t get volumes logic enough

    Andrew Orlow replied 2 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Kouraib Abdmalek

    November 4, 2023 at 9:16 am

    Hi Andrew,

    If I understood, u succeeded in doing what you wanted using a simple shape (a sphere as in the picture), but when you tried to do the same work with something huge, it did not work. I am not sure, but if you mean by huge complex shape with a lot of polygons, then I think you should use a shape complex and regular at the same time, I mean that there is symmetry between its four sides, or at least between two sides (as in the attached pictures), and that the shape is hollow from the inside, so that the development occurs in a harmonious manner somewhat similar to what happened with the sphere.

    I hope this helps you.

  • Andrew Orlow

    November 4, 2023 at 9:30 pm

    Thanks for your suggestion. Sadly, I have no such freedom, the form of the second object I work on now is predefined. If first one was icicle, now I have an iceberg (literally)

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