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Activity Forums Maxon Cinema 4D Viewport and render preview (hardware/software) Show diferent results than Final Render.

  • Viewport and render preview (hardware/software) Show diferent results than Final Render.

    Posted by Joao Monteiro on January 23, 2015 at 5:58 am

    Hi,

    Hope you are well.
    I’m going mad as I’m not able to get over a problem.

    I’ve got a DNA Chain made out of, 3 cylinders (sweep nurb), 2 vertical and 1 horizontal connecting both.
    The horizontal one is under a linear cloner, which makes it look like a ladder.
    I’ve added a twist deformer and I’ve achieved what I wanted.

    But instead of having a solid line (horizontal cylinder) the client wanted it to be made out of particles.

    So I’ve added a cloner with small spheres mapped to my previous object.

    I’ve animated it all looks fine when you run hardware and software preview or when you render a still on the viewport..

    but when you render it, thos particles (mapped to the cylinder) go out of place.

    I’ve also tried to apply the twist to a matrix but it doesn’t work as I need my sweep nurbs to distort as wel.

    I thought it could have been solved with a mograph tag and then baked, but with no luck.

    I’ve attached a simplified file as per my description it might sound very confusing.

    8431_stingv06help.c4d.zip

    8432_screenshot20150123at05.15.532.png.zip

    Thanks in advance,
    Joao Monteiro

    Brian Jones replied 11 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    January 24, 2015 at 9:45 pm

    it’s rendering the same here (single frame, animation, previews) as far as I can tell – maybe I’m missing something about what you are looking for

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