-
viewing objects in no mans land
i’ve never found a workaround for this; and am wondering if someone has one, or if AE is looking to improve this in the future–>
when i’m working in a 3D space, camera moving all over the shop, my viewport is limited to the size of my comp, and any layers outside of what i am viewing are wireframe.
i’d like to operate as smoke/flint do, in that regardless of your comp size/position of camera –> you are able to see all your layers in your 3D space, outside of your viewport.
i realise i can make my comp temporarily bigger, or set up different views, but it’s messy.
anyone have any thoughts before i send off a suggestion to the friendly adobe crew?