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video in 3D space pops through solid layers
Hello,
I am essentially trying to build a 3D television. I have a layer of video with several black solid layers behind it, however when the camera moves around the “TV”, The video layer pops through at random (in reverse of course).
The 3D video layer is in front of 8 black solid layers(each 1 pixel apart in Z space). That comp is placed into a “TV” set Comp. And then that is placed into a location comp with an animated camera.
I have no clue why the layer would flicker through 8 solid layers at full opacity when viewed from behind.
Any help would be greatly appreciated.
thanks,
David