Activity › Forums › Adobe After Effects › video card issue? blocky nintendo on stills
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video card issue? blocky nintendo on stills
Kevin Camp replied 15 years, 3 months ago 2 Members · 12 Replies
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Elliot Pollaro
February 18, 2011 at 10:45 pmI think I found a switch within the plugin. Ill let you know what happens thanks guys
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Kevin Camp
February 18, 2011 at 11:10 pmhopefully the gpu/cpu switch works…
i believe you can disable hyperthreading with xtools (should be on the osx install disc), but i’m not sure you need to go that far.
if mult-processing is enabled in ae, try giving more cpus to ‘other apps’ to limit the number of processes that ae will use (it launches a background render process for every cpu that you allow it too). i would at least set the cpus for other apps to 12, maybe 16. ae can still ‘share’ those cpus when it renders, so you will often see processes using over 100% of cpu in the activity monitor when you render (the background render processes are called ‘aeselflink’ in the activity monitor).
also, in the multi-processing and memory settings, leave a good chunk of ram for other apps too… around 6-8gb. this can greatly reduce disk caching that the os does when it gets low on ram, and this can have a profound effect on render performance despite being rather counter-intuitive.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW
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