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Vegas render problem
Posted by Larry Brewer on January 28, 2014 at 4:54 amI recently created a short video consisting only of three layers of stills, with the top two layers laying on top of the third layer. Basically a psd billboard background with two smaller images carefully sized and cropped to fit over that billboard. It looked fine in preview. But when the mpg2 render was finished there were slight size adjustments that made the composition looked pretty shabby. Why would the sizes change during rendering?
BTW, I did not have the “stretch to fill” button clicked during render.
John Rofrano replied 12 years, 3 months ago 4 Members · 7 Replies -
7 Replies
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Stephen Crye
January 28, 2014 at 5:03 amJust a guess … did you make sure your size in Project Properties exactly matches the source material size and also the render settings?
Steve
Win7 Pro X64 on Dell T7500, MultiTB SATA, 8GB RAM, nVidia Quadro 2000, Vegas 12, 11, 10, 9 DVDA 6.0 & 5.2(build 135) Sony HDR-CX550V, Panasonic GH3 with LUMIX G X VARIO 12-35mm / F2.8 ASPH, LUMIX G X VARIO 35-100mm / F2.8
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Larry Brewer
January 28, 2014 at 5:21 amBingo! That did the trick!
My habit of leaving my property settings to 1080 HD, but rendering a Standard def DVD has caused this problem before in the past. A person would think that 16 x 9 is always 16 x 9 regardless of the resolution, but that’s not so always so I’ve learned.
Thank you for your help.
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Stephen Crye
January 28, 2014 at 5:32 amGlad my guess panned out.
I have a project that I am still working on for over a year. I am using a lot of Huffy and odd things for timelapse in it. I noticed that some of the material would shift in size ever so slightly – just a few pixels. After much pulling of hair I realized I had that mismatch.
I need to dust off that project and finish …
Steve
Win7 Pro X64 on Dell T7500, MultiTB SATA, 8GB RAM, nVidia Quadro 2000, Vegas 12, 11, 10, 9 DVDA 6.0 & 5.2(build 135) Sony HDR-CX550V, Panasonic GH3 with LUMIX G X VARIO 12-35mm / F2.8 ASPH, LUMIX G X VARIO 35-100mm / F2.8
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Larry Brewer
January 28, 2014 at 5:39 amMost of my projects are shot in HD, and are released in HD. So HD 1080 is my default properties setting. Of course my clients are always wanting a DVD and very few have BluRay so I generally render a standard def mpg2 copy of their show in SD 16×9. I guess that can be a problem if I’m expecting multi-layered graphics of different resolutions to render out the same in both HD and SD. I’m sure the solution would be to render an HD version, bring that back to the timeline and render an SD version of the HD clip.
That will be my new workflow going forward.
Thanks again.
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Steve Rhoden
January 28, 2014 at 7:12 am“I’m sure the solution would be to render an HD version, bring that back to the timeline and render an SD version of the HD clip.”
Exactly, that is the proper workflow.Steve Rhoden
(Cow Leader)
Film Editor & Compositor.
Filmex Creative Media.
https://www.facebook.com/FilmexCreativeMedia
1-876-461-9019 -
John Rofrano
January 28, 2014 at 4:49 pm[Larry Brewer] “A person would think that 16 x 9 is always 16 x 9 regardless of the resolution, but that’s not so always so I’ve learned.”
DVD Widescreen is not 16:9. 16:9 implies 9 units high and 16 units wide.
HD is 1920×1080 and 1080 divided by 9 is 120 times 16 is 1920 so 1920 x 1080 is 16:9.
NTSC DVD Widescreen is 873×480 and 480 / 9 is 53.3333 times 16 is 853.3333 and 853 is not equal to 873 so NTSC DVD Widescreen is not 16:9 it is wider (PAL DVD Widescreen is even wider still).
This is why you’re having problems. We incorrectly call them both 16:9 but they’re not. Just like we call 59.95 60i bit it’s not quite 60. 😉
~jr
http://www.johnrofrano.com
http://www.vasst.com -
John Rofrano
January 28, 2014 at 4:51 pm[Larry Brewer] “I’m sure the solution would be to render an HD version, bring that back to the timeline and render an SD version of the HD clip.”
Actually a better solution would be to nest the HD project in a DVD Widescreen project and crop it so that you are not rendering twice.
~jr
http://www.johnrofrano.com
http://www.vasst.com
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