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Vegas Render Oddities
Hi all,
Have been having problems with Sony Vegas Pro 9(a) over the past week.
I have a large project (Around 1hr 47m) with M2T files from a Sony Z7E.Firstly, it had problems capturing the audio on the tape, causing the audio in the captured tracks to drop on a random basis (Audio on the tape is all present).
Once it was established I would just have to find a way to get around this, I found that Vegas would simply stop playing audio despite a wave clearly being present in the tracks – I hadn’t made any changes to settings or even applied any envelopes/FX.
To get around this, I had to import all the audio to different software and export it as a HQ .wav
Finally, and the problem I’m here to ask about – The video is comprised of two tracks from two cameras at different angles with simple jump cuts between the two.
In the track, it was cutting from Camera A to Camera B fine.
However, when the video rendered, it would cut from Camera A, to Camera B, but minutes earlier, as if all the video had timeshifted.Now and again, frames would freeze for a few seconds, also from the wrong timecode of a track.
The annoying part is the error isn’t consistant, another render had this occur in different places and when I rendered the “damaged segements” on their own, they came out fine.
My final solution was to render the entire video, look through it for “damaged” clips, render those out seperately (All with same template) and drop those on top – Thus having the final video without the need for recompression. Long winded, and frustrating.
Has anyone had previous experience with this? Does Vegas just dislike long videos? Should I look at capturing with other software instead of Vegas? Any thoughts appreciated and hope my post makes sense.
Cheers,
Sam.