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Vegas Pro builds
Posted by Roger Bansemer on February 8, 2013 at 12:50 pmVegas12 is crashing all the time on me. (nothing new there)
I thought I’d uninstall and reinstall it.
I have 64bit build 486 installed.
When I went to look for what I thought might be a newer build I only see “build 394” on the Sony website.
What the heck is up with that?Now I don’t even have build 486 anymore so I can’t reinstall the latest.
RogerRoger Bansemer – PaintingAndTravel.com
Kristin Merritt replied 13 years, 3 months ago 4 Members · 8 Replies -
8 Replies
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Mike Kujbida
February 8, 2013 at 12:53 pmRoger, build 486 is at https://www.sonycreativesoftware.com/download/updates/vegaspro
All builds can be found at https://download.sonymediasoftware.com/current/
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Roger Bansemer
February 8, 2013 at 2:16 pmAs a last resort, I have turned off the GPU accelerator and I’m not getting constant crashes (yet) so maybe I don’t need to reinstall after all.
This is in spite of getting a brand new video card for the job.Roger Bansemer – PaintingAndTravel.com
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Mike Kujbida
February 8, 2013 at 2:19 pmSad to say but that’s the standard recommendation.
Hopefully Sony will get things sorted out one of these days 🙁 -
Rich Kutnick
February 8, 2013 at 2:45 pmHere is my most recent finding regarding GPU acceleration. I tried to render just the audio portion of a 1 hour, 57 minute wedding video to Dolby AC3. With my Nvidia GTX 560 ON, the render kept being held up at 39%, the timer left counter went to 0 after about 6 minutes or so, and the timer counting the minutes used just kept going. I repeated this scenario at least 3 times! I then shut of my GTX 560 and rebooted. I attempted a re-render using the same template, and within 6 minutes the render completed successfully, as I checked various portions of the audio track using VLC media player (beginning, middle and end). Now I thought that the GPU only affected the video, but it appears in this particular case it also affected audio procesing. Could it be that Vegas’ memory handling is SO poor that the GPU processing also is messing with the portions of memory that handle audio? In my situation, it appears so. Until Sony faces up to whatever they need to do to get this right, I am going to try leaving my GTX 560 completely disconnected from SVP 12 and see if this makes a difference in my total workflow. I know that in my own testing I have found that SHORT video renders have taken a few seconds less with the GPU ON, with the GPU OFF I seem to gain more stability and have less rendering problems. I also read on another forum that one of our resident gurus performed a render test with his expensive graphics card, and I quote,
“stock Intel Core i7-3930K Sandy Bridge-E 3.2GHz and rendered with GPU turned on and off and here are my findings:
V12 CPU: 51 seconds with 50% or less CPU utilization 0% GPU
V12 GPU: 89 seconds with 20% or less CPU utilization 93% GPUSo in that particular test, my $800 Quadro 4000 takes 50% longer and my CPU’s are no where near fully utilized. I wonder if the parent compositing that is used in the test is GPU accelerated? If not, it could explain the difference. Still, I’m not happy with the results.”
If he is having such issues and results, it appears that misery loves company–all of this information is a real eye-opener.
I would love for him to chime in here and elaborate!
Rich Kutnick
VIDEO IMPRESSIONS -
Roger Bansemer
February 8, 2013 at 3:00 pmThe other equation to this is that there is no one thing that seems to disrupt rendering, freezing up, crashes, etc. which makes it difficult to troubleshoot or for anyone else to even suggest solutions.
Roger Bansemer – PaintingAndTravel.com
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Kristin Merritt
February 8, 2013 at 4:37 pmI was experiencing the crashes. I have run Vegas for a few years now and one day V11 just decided to crash every time I went to render a file. I completed the steps to run a clean install and so far, knock on wood my problem has been solved.
https://www.custcenter.com/app/answers/detail/a_id/4844/related/1
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