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Vegas 7.0e saturation (rendering gets stuck)
Vegas 7.0e render engine gets saturated on my PC when there are too many tracks with alpha channel.
I wonder how it behaves on other systems with different configs. Here is a quick way to experiment it.
1) Open a new project.
2) Insert a video track and set it’s composition mode to 3D Alpha.
3) Get a still image and put it on the track. (or pick a texture from Media Generators)
4) Enter Track Motion and rotate the frame in any direction.
5) Set the preview screen mode to Good (Auto).
6) Press Play on timeline… It should play nice.
7) Duplicate the track and play it again.
8) Repeat step 7 until your Vegas gets saturated.While rendering a frame, Vegas ignores cancel commands. It waits the render engine to finish the frame and it executes your abort command while moving to the next frame. So, you have to End Process to shut it down.
On my PC (P4 3.2mhz, 1 GB Ram) I can have 8 tracks maximum. More than 8 gets Vegas into [Not Responding] status.
What is the maximum tracks you had?
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